HoloMIT allows you to be fully immersed in a VR/AR/XR world, projecting your volumetric video representation, captured in real time directly into the scenario.
At the same time, the End to End holoportation pipeline compresses and transmits, in real time, your volumetric representation, allowing telepresence and the feeling of being teleported to the other side of the world.
In the MED GAIMS project framework, i2CAT introduces the Holoportation as a novel immersive technology to experience museums and touristic places. The research center is finishing two games with this technology for the Víctor’s Balaguer Museum in Vilanova.
In HoloMIT, i2CAT uses Point Clouds—instead of meshes—as representation format, thus unleashing greater detail potential for both capturing and viewing real objects. While this format presents bigger management complexity in terms of computation and data volume, it also opens new horizons for innovation. Moreover, 3D holoconference impies additional requirements in terms of bandwidth and latency. By combining various components for capture, compression, multi-conferencing, and 3D rendering, i2CAT manages to reduce the computing, data load, bandwidth, and cost needs of an end-to-end solution.
HoloMIT is one of the very first end-to-end Holoportation platform supporting use cases as:
We look forward to your visit to show you the technology while discussing how some of the components used by i2CAT—available for licensing—can become new applications that develop the full potential of immersive environments. The immersive technology sector is growing rapidly and provides innovative opportunities in fields such as entertainment, audiovisual production, and Industry 4.0.