The Media Technologies Research Group transforms cutting-edge academic research into interactive, immersive experiences, empowering users across sectors. We research volumetric capture systems towards the production of lifelike 3D representations of people and environments in real time, develop holographic communication platforms, and integrate extended reality (XR) features that blend physical and digital worlds. Our work also includes streaming high-quality 360º video to enable immersive storytelling and remote participation, and leveraging remote rendering technologies to seamlessly deliver complex interactive experiences through the web. Our multidisciplinary team of researchers, engineers, and designers collaborates with industry and academic partners to ensure innovations are validated through user-centric pilots, scientific publications, and successful technology transfer. By bridging the gap between theoretical advances and market-ready applications, MediaTech drives forward the adoption of next-generation media solutions that enhance collaboration, training, remote presence, and entertainment.
Group leader
Sergi Fernandez
Areas
Media Technologies
Miguel Fernández, Sergi Fernández, Francesc Mas, Josep Paradells, Mario Montagud, “Augmenting TV broadcast content with live multi-cam VR360 experiences: technology and large-scale validation”, IEEE Transactions on Broadcasting, 2026
Mohamad Hjeij, Mario Montagud, David Rincón-Rivera, Sergi Fernández Langa, “Multimodal and Social Virtual Reality (VR): exploring and validating promising enablers for next-generation interactive and group-based virtual visits”, Applied Sciences, 2026
González, C. C., Pupo, E. F., Floris, A., Porcu, S., Murroni, M., & Atzori, L. (2026). OTT-MNO collaboration for a Network-layer ML-based QoE Prediction for Video Streaming over 5G O-RAN. Computer Networks, 112152.
Antoun, M., Elhajj, I. H., Sayour, M., Papadopoulos, P. K., Zarpalas, D., Rizk, A., Huerta, I., Toledo, L., … & Asmar, D. (2025). Interactive digital twins enabling responsible extended reality applications. Scientific Reports, 15(1), 34539 https://doi.org/10.1038/s41598-025-17855-9
E. Oncins, R. Bernabé, M. Montagud, V. Arnaiz (forthcoming). “Accessible scenic arts and Virtual Reality: A pilot study with aged people about user preferences when reading subtitles in immersive environments”. En: Mabel Richart-Marset & Francesca Calamita (eds.) 2020. Traducción y Accesibilidad en los medios de comunicación: de la teoría a la práctica, MonTI 12, pp. xxx-xxx
D. Gómez, J. A. Núñez, I. Fraile, M. Montagud, S. Fernández, “TiCMP: A lightweight and efficient Tiled Cubemap projection strategy for Immersive Videos in Web-based players”, ACM Workshop on Network and Operating Systems Support for Digital Audio and Video (ACM NOSSDAV), co-located with ACM MMSys, Amsterdam, 2018.
May 6, 2025
April 30, 2025
February 28, 2025
February 27, 2025
February 6, 2025
December 13, 2024
November 20, 2024
October 3, 2024
June 6, 2024